Cubic Light – Speedrun Review

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Lights, motor, action – enough lighting for Cubic Light’s Speedrun review, really. In fact, DillyFrame’s puzzle game uses an interesting mechanism to present players with a series of puzzles to solve. Are you ready to lose a few diopters for neon lights in space?

I need sunglasses

If you’ve read the developer’s name with a little suspicion, the reluctance probably stems from the (mostly negative) memories associated with Robby’s Adventure. In unsuspecting times, we have indeed reviewed this unfortunate platform with incomplete technical implementation. However, DillyFrame is not exactly an expert in these types of games and prefers to focus on puzzles.

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Cubic Light (fortunately or unfortunately) belongs to this category of works, as did Cubic Figures and Broken Pipe before him. The basic idea is very simple: create different types of challenges to subject to the player’s mind. In this case, however, there are no drawings to reassemble with Tetris blocks or little robots, but rather grids to light up.

Describing Cubic Light in detail also explains the choice of its name: players face a series of levels of increasing difficulty in which they can place cubes on square grids that can illuminate areas by following vectors. The goal is to “light up” each part of the grid to move on to the next. No storyline, no side challenges – just a battle between our retinas and the developers.

And there was light

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In terms of gameplay, Cubic Light is incredibly linear (not to mention mundane). As expected, players are faced with a series of grids made up of squares. The goal is to illuminate each area with the right neon shade. For this, a predetermined number of cubes can be placed anywhere on the grid.

These elements can project a straight line in one or more of the four orthogonal directions, illuminating part of the scheme with the color we will have assigned to the cube itself, which can be changed using the back triggers. This is basically all Cubic Light has to offer players: brain challenges where it actually takes a few minutes to find the right solution. The ability to change position at will also allows you healthy trial and error, often finding the solution at random.

If Cubic Light does not excite at the level of play, the same applies to the technical sector. The black background image with neon lights was probably designed by an eyewear company eager to increase its sales. The soundtrack, on the other hand, is so bland that we were practically unaware of its presence at first. The only positive note is the longevity: there are different levels, but probably few will see them all.

Trophically, who pays the bill?

While Cubic Light’s trophy list may seem eternal (with 70 bronze cups), in fact it isn’t. Logic would force us to complete seventy levels, but if we complete the first schemes, in fact, we will randomly unlock advanced cups as well. In doing so, it is enough to finish the first dozen schemes to add a new blue cup to your wall.

Source : PlayStation Bit

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